It is said that there is no strategy that would aid one in winning at Bingo because the game is pure chance. However, like every game, this is not completely true. There are a few strategies that one could follow in order to increase their chances of being successful or more consistent in your winnings.
Stock Market strategist and mathematician Joseph E. Grainville has directed the power of his analytical mind towards uncovering patterns and strategies for the game of Bingo. After years and years of research, Granville has actually developed a competitive edge that actually allows players to beat their luck at the game of Bingo.
Techniques: Grainville has come to the conclusion that patterns, which any average player would be unaware of, exist in the game of Bingo. Although this may sound impossible, Grainville studied thousands of games and realized that yes, in fact, every game follows a distinctive pattern, which in turn, can be used to a player’s advantage, and beating the odds in Bingo is actually a reasonable feat. Grainvilles techniques are very simple, no giant calculations or complicated figuring is needed. He has developed a step-by-step procedure that any player can use to turn their game of Bingo into their favor.
Card Selection: The first step to becoming a successful player is card selection. Grainville has found fundamental relationships between the master boards numbers and winning Bingo numbers. Grainville found that most players when choosing their cards, work against themselves by using the wrong methods to do so. Grainville can show you how to increase your winnings simply by choosing a greater number of winning cards.
Money Strategy: You may be a player, like so many, who believes that playing more cards at a time will absolutely increase your odds at winning Bingo. Well according to Grainville this is not true. He believes that you can actually increase your odds at winning big when you play fewer cards in many scenarios.
Keep reading if you would like to discover Grainvilles theory at work and become a truly efficient winner at Bingo.
Critics will agree that finding a theory to beat a pure chance game like Bingo is a fantasy. However, after years of study, this fantasy has become a reality with Grainville. Since nobody can tell which balls will be drawn next the game is considered completely random. This is where Grainville found his theory, with defining the term random. There is far more than meets the eye when studies random behavior. The unyielding structure of mathematical probability aids in this argument.
In a typical Bingo game there are 75 balls to draw from. Therefore there is a 1 in 75 chance that any particular number will be drawn, at first draw, every number has an equal chance at being drawn. This is called a uniform distribution. Here lies the solution to converting a hopeless situation into a series of methodical solutions that will aid in selecting the best Bingo cards. Since all numbers drawn in uniform distribution will ultimately fall into an expected pattern directed by the laws of probability this theory will work. According to Grainville three things will have a strong tendency to occur when all the balls come out of the machine at random; Firstly, there must be an equal amount of numbers ending with 1, 2, 3, etc. Next, even and odd numbers must be apt to balance and finally, high and low numbers must be likely to balance as well.
If the distribution does not meet these requirements then there is said to be a bias and the sample is not considered random. There is one more test used to distinguish randomness, which is an effective application for those trying to beat Bingo odds.
“As a random sample is increased I size, it gives a result that comes closer and closer to the population value” – L.H.C. Tippet. This quote is a good way to describe the fourth test of randomness. In Bingo terms, what this quote means is that the “population” is represented by the 75 numbers in a Bingo game. The average number of the population of a Bingo game is 38 (from 1-75). As the game progresses the average of the numbers called will progressively reach 38, although the first few numbers called may not average 38. The average Bingo game consists of 12 calls before a winner if established. Therefore being aware of the average population is key information when selecting Bingo cards.
When playing Bingo, it is essential for you to carefully regard the first ten numbers that are showing on the master board. More often than not, you will notice that there will be prevalence of numbers ending with different digits. This is the most important feature of the first ten numbers called and shows the player the importance of focusing on the master board when selecting cards. As most Bingo games only last up to 10 – 12 called numbers, you will quickly improve your chances of winning if you select a card that is full of numbers ending with different digits.
Probability and Digit Endings. When drawing numbers at random, the first characteristic of uniform distribution comes into play. We expect that there is an equal number of numbers ending in 1, 2, 3, etc. As we mentioned earlier, a Bingo game typically lasts 10 –12 draw, therefore the laws of probability governing a sample drawing of 10 out of 75 balls would demonstrate a high tendency for drawing a ball ending with 1, one ending with 2, one with 3, etc. until almost all 10 digits are represented. If the first number drawn is I – 18, then the probability of drawing another ball ending with an 8 is lower than drawing a ball ending with 1, 2, 3, 4, 5, 6, 7, 9 or 0 (due to simple probability laws).
Every Bingo card consists of one free square in the middle of 24 numbered spots. Of these 24 spots 16 of them are considered strategic squares. The remaining squares are called dead squares. The majority of all winning Bingo cards consist of numbers being drawn that occupy these 16 squares. The only time the dead squares are helpful in winning a pot is when the bingo is made the “hard way”. This is when 5 straight horizontal or vertical numbers are made. Special games normally require the use of the strategic squares. Therefore when choosing a card take into account the numbers placed primarily in the strategic squares.